

That learning process scuppered my first attempt at creating a township. For some reason you can’t pause to read either of these things (in-game time just continues to pass) which makes stopping to figure out how to build an oven for baking or how to create new berry farms a problem, since if you have some colonists, the zombies will come for them as soon as the moon rises. The tutorial consists of a multi-paged dialogue box (see above) which unloads all the elements and controls on you at once, also accompanied by an honest-to-god PDF that explains how to take your first tentative steps.

There are some, er, quirks to learning the game, you see. Sadly, I didn’t figure out how to place these guardsmen in good time, which led to some unfortunate consequences. Still, I would have liked such protection on my first attempt at a town.

I say face – they have two hollow eyes and nothing else. They are less your servants than they are immovable turrets with a face. They just stand there and, when night falls and the slow-moving zombies come out of the woods, they shoot any enemy in range with a deadly arrow.

These rigid peasants stand on the spot you mark out for them and never move. Colonists can also be assigned to guard duty. It’s also a bit Minecraft-but-tower-defence. Colonists in the form of AI-controlled helpers can be recruited to farm crops, mine ore, grind flour and cook bread. That once safe and sound (now vastly oversubscribed) subgenre that sees you building a personal castle out of giant blocks from a first-person perspective and fending off nightly monsters, like a really lonely King. To look at the videos of Colony Survival you might think it a top-down city builder or a blocky management sim. This time, he recruits some peasant help to run a farm in Colony Survival Every week we cast Brendan into the early access wilderness to see what friends he can make.
